Matthew Flores is an interdisciplinary artist and designer currently based
in South Carolina, where is is an Assistant Professor of Graphic Design at
Coastal Carolina University. His studio practice seeks to bridge the gap
between the discourse of design and the discourse of technology in order
to articulate how each function as interrelated tools for communication.
No Soap, Radio
Radio Station, Website
(2022-Ongoing)
Listen Here↩
No Soap Radio is a modular, Part 15 AM radio station that treats
broadcasting as both a design medium and a physical system. Operating
at the scale of a few square kilometers rather than a city, the
project explores how transmission, reception, and limitation shape
meaning and communication. By working within the constraints of Part
15 AM—low power, short range, and susceptibility to noise—No Soap
Radio foregrounds the material conditions of radio: antennas as design
objects, static as texture, and proximity as an organizing principle.
The station functions as a flexible platform for sound works,
experimental programming, and teaching, emphasizing radio as an
intimate, local form of publication and communication.
I designed and built a custom website for No Soap, Radio using Kirby
CMS and developed a fully self-hosted backend platform using
AzuraCast, all running on a Raspberry Pi 5 sitting on my desk.
100 Year Website
Website
(2024)
More Info↩
A simple gesture and meditation on the often delicate nature of
websites, how links rot and don't come back, the dozens of browser
tabs I have open at any given moment, and how computers are just rocks
we taught to think.
100 Year Erosion is a website that's designed to slowly erode, turning
the mountain to dust over 100 years - but only as long as the page is
live in your browser.
All it takes is a single line of CSS!
.mountain { animation: fadeOut ease 3153600000s; }
Bartelby
Livestream, Performance
(2024)
In December 2024, I was invited to participate in the
@thing.tube
NO-THING 24 hour livestream.
thing.tube is a peer-to-peer livestreaming platform and a form of
software development as performance art. By decentralizing streaming
through a variety of low- and high-tech interventions, the project
offers an alternative to mainstream platforms like Twitch and YouTube,
granting artists greater control over their work and its distribution.
This approach fosters direct interaction between creators and
visitors, without the mediation of conventional channels.
This livestream was organized around the theme of "nothing", so my
contribution was to spend the day coding a website with the full text
of Herman Melville's "Bartelby, the Scrivener", taking requests from
the chat for CSS style tweaks.
Room-Sized Websites
ESP-32 Modules, Websites, Installation
(2025)
These room-sized websites reimagine the web as a spatial, embodied
experience. Each site is custom-coded and developed using a network of
ESP-32 microcontrollers that create localized Wi-Fi access points
using captive portals. An ESP-32's signal only reaches a few dozen
feet from each board, encouraging the user's movement through the room
and making proximity, orientation, and chance part of the browsing
experience.
The work explores ideas of narrowcasting, access, and scale, asking
the user to consider what a website becomes when it is temporary,
offline, and inseparable from a physical environment. By designing,
developing, and deploying both the hardware and software, I collapse
distinctions between server, interface, and exhibition architecture.
vols.design
Website, Class
(2025)
vols.design was a homepage for my GRDS 256 - Interaction Design
classes at the University of Tennessee-Knoxville School of Design. One
of my goals when rebuilding this class was to teach students how to
build rich digital spaces and experiences with the simplest tools
possible - in our instance, vanilla HTML, CSS, and a little bit of JS.
As a demonstration, I built vols.design using these same tools and
principles. It offered a straightforward but powerful example that you
don't need the latest (and often sluggish) front-end frameworks to
design a website.
RADIO FREE GRDS
Radio Station, Website, Class
(2025)
Listen
Here↩
Transmission//Reception was a special topics course I taught at UTK in
Spring 2025. In this studio, students explored broadcasting through a
variety of graphic forms, materials, and technologies. In particular,
students programmed and operated a Part 15 AM radio station
transmitting both within the Art + Architecture building and streaming
online.
RADIO FREE GRDS was an experiment in collaborative broadcasting,
transmitted from the
@utkschoolofdesign. The signal is comprised of 18 individual stations, each with a
unique programming strategy, aesthetic, and perspective.
Using the concept of broadcasting as a framework, students designed
both physical (fliers, posters, and beyond) and invisible (radio
broadcasts, sound design, and performance) media that engage with and
complicate the act of communicating, while thinking critically about
the importance of medium and message in their work. We researched and
pulled inspiration from moments of intervention and subversion in
public communication, with a special focus on underground, freeform,
alternative, guerrilla, and pirate forms.
Caesar's Palace Jump
576 pages, laser print on 8.5” x 11”, binder bound
(2024)
576 pages, laser print on letter size paper (the king of paper
formats), binder-bound.
I spent much of 2024 finding ways to avoid using Adobe Creative Cloud
software (I optimistically called it "My Year of Alternative Tools")
as both a protest against Adobe's increasingly pushy use of generative
AI, but also as a way to think through my process as a designer and
user. Caesar's Palace Jump in particular is an experiment in
finding a complicated workaround in order to make a simple book
layout.
Alternative tools workflow:
download video using semi-legal internet tools ➡️ extract frames using
ffmpeg command line tool (I think the command was something like
ffmpeg -i knievel.mp4 -qscale:v 1
exported-frames/frame_%04d.png) ➡️ create the page layout using Finder and Keynote, adding page
numbers and images ➡️ printing on the mailroom Xerox (don’t tell the
IT department)
I'm Feeling Lucky
Website
(2017-Current)
I’m Feeling Lucky is an experiment in direct-to-consumer art.
A viewer purchases an original print through Paypal, which triggers a
series of automated server processes - the code randomly selects an
image from Google, applies a pre-made template (with my signature),
and sends the file to be printed and shipped. The customer doesn’t
know what print they’re buying until it arrives, and I never see what
images ultimately are being sold with my signature attached (really, I
don’t want to see it. Please don’t tag me
@matthewflores
with any purchased prints with my name on them).
More Info↩
Finder JĂĽrgen
Image Files, Finder Window
(2025)
Finder JĂĽrgen is an experiment in alternative publishing that asks
whether a book can be laid out and read within a Finder window.
Rather than a fixed sequence of pages, the publication exists as a
live, ephemeral system: files, folders, and metadata become
typographic and structural elements. The content continuously changes
in response to how the user resizes, sorts, opens, and navigates the
window, making interaction an integral part of reading. By treating
the operating system interface as simultaneously a medium and a layout
tool, the project reframes publishing as a dynamic, user-driven
process rather than a static object.
PROCESSING/CREATIVE CODING
Image Files, Finder Window
(2024-Ongoing)
As part of My Year of Alternative Tools, I've been
experimenting with Processing and p5.js to code graphics as a way of
stepping outside commercial design software and returning to a more
intuitive way of making.
Writing code to generate form forced me to think about process over
polish, and how to embrace variability, constraint, and imperfection
as design values. What happens when I focus on play and experiment
rather than the dreaded "deliverable"?
PASTE-UP HELPER
Web Application
(2025)
I like to bridge between very digital and very analog ways of making
in the studio - lately, this means designing flyers and print projects
using a traditional paste-up layout technique.
A major pain point of this method is setting and resetting text and
images in different sizes - so I put together a very quick and very
rough helper to make it go a little faster and smoother.
Paste-Up Helper lets you add text/images, select your font (more
coming soon!), choose some sizing options, and export to .PDF for
printing and cutting and pasting! All built in a basic browser app
with vanilla HTML/CSS/JS.
It's important to make your own tools, even if they're coarse and
janky!
CERNE ABBAS GIANT.PDF
Modified PDF File
(2025)
Quick: what’s the maximum allowed dimensions of a PDF file? Any
guesses? I’ll wait.
Answer:
15 million inches by 15 million inches
or about 381 km2.
I thought this was a very funny but also very real limitation, so I
looked for a reasonably funny image to display at its maximum size. I
landed on an actual size PDF of the Cerne Abbas Giant, a (semi) famous
example of pseudo-indigenous land art in Dorset, England.
Naturally, I had to print it out to test (again, please don’t tell the
IT department I used a staff printer).
Hello, World
Radiofax transmission, 44:25 min.
Published as 90 minute cassette
(2025)
Listen here:
As a radio enthusiast and someday Ham Radio Operator (I'm going to
take the exam soon, I promise!), much of my time in the studio is
finding ways to compare radio technology with visual design, and to
see how each can tell us something about the nature of communication.
A particularly niche activity in the Ham world is EME Moonbounce,
where you use the Moon itself as a giant reflector dish, bouncing your
signal to the other side of the globe. I always wanted to go to the
Moon, so I made a self-portrait, encoded it into a format for radio
fax transmission (it sounds a little like dial-up), and recorded it to
cassette for a future moon bounce transmission.
Who's on First?
Poster
24" x 36"
(2024)
I designed this poster using Hellschreiber (a very antiquated protocol
for radio) transmissions of Abbott and Costello's "Who's on First?"
routine. I sent each line of the script to myself over shortwave
radio, letting atmospheric noise and signal drift corrupt the text
into visual static.
The Hellschreiber's mechanical printing method turns each
miscommunication into literal marks on paper: garbled names, dropped
words, and interference patterns that mirror the confusion in the
original sketch. The poster uses these transmission artifacts as their
primary typography, where "What" becomes visual noise and "I Don't
Know" disintegrates into pixel scatter. Static isn't a bug here but
the actual design language, making the medium perform the same
breakdowns as the comedy routine it carries.
Information-As-Thing
Fax Performance, Installation
Dimensions Variable
(2025)
During my solo show, You're the Man Now, Dog, at Cleo in Savannah,
Georgia, I would send daily fax transmissions at a fixed time,
building an installation piece by piece over the exhibition's run. I
installed clipboards to hold the daily print, creating a growing
archive of thermal paper artifacts.
The work operates on multiple temporalities: the slow accumulation of
the installation itself, the brief mechanical event of each
transmission, and the chance encounter of being present when the fax
machine activates. Visitors who showed up at the right moment
witnessed the performance aspect, while others saw only its residue.
I'm very interested in fax technology's particular qualities (its
line-by-line rendering, relative slowness, and transmission errors),
and this is an attempt to reclaim the weridness of fax as both medium
and subject, turning the obsolescence of telecommunication hardware
into a gallery event that unfolds whether anyone's watching or not.
I Was Trying to Describe You to Someone (Funny Fone)
Coin-Operated Joke Machine
12” x 12” x 18”
(2024)
Jokes are a terribly intimate form of communication, even if we tend
to resist thinking of them in that way. These Funny Fones used to
exist more firmly in the context of how we communicate with each other
on a daily basis - maybe you remember seeing one in an arcade, or a
bowling alley, or at the end of a bank of payphone.
I repurposed an original Funny Fone and filled it with custom
electronics (Arduino, mostly) and code so that instead of playing you
a joke, when you pay a quarter it plays an audio telling of Richard
Brautigan’s
“I Was Trying to Describe You to Someone.”
The catch: some of the recordings are performed by a human, others by
an AI deepfake. Each playback asks whether the voice delivering these
lines changes their meaning, whether intimacy survives algorithmic
speech, and what happens when you try to make something as private as
describing someone you care about a transaction.
Heaven
Prayer box, Custom Electronics
3.5" x 2" x 1" (2023)
I wanted to learn how to design and manufacture (have
manufactured, I suppose) PCBs, so I used a very simple box that plays
Buddhist prayer songs on loop, and added my own circuitry so that it
played a slowed down, choir version of the Talking Heads "Heaven".
GEORGIA PUBLIC BROADCASTING
Design, Front-End Development, User Experience
(2019-2023)
As a UX/UI Designer and Front-End Developer at Georgia Public
Broadcasting, I led the effort to rethink and redesign the
organization’s digital presence across web and mobile platforms.
Working within a public media context, I focused on clarity,
accessibility, and editorial structure, ensuring that our news,
education, and cultural programming verticals were easy to discover
and engaging to navigate. I collaborated closely with the newsroom,
engineering, and product teams to translate a complex content
ecosystem into coherent user experiences, balancing the needs of
diverse audiences with the constraints of legacy systems and public
media standards.
I spearheaded a complete redesign of GPB’s Drupal-based website and
companion app, designing and developing user-facing systems that were
flexible, scalable, and responsive across devices. This included
establishing design patterns, refining navigation and information
architecture, and implementing component-based interfaces that could
support ongoing growth. By aligning visual design, UX strategy, and
front-end development, the redesign modernized GPB’s digital identity
while improving performance, usability, and long-term maintainability.
GPB Education
Design, Front-End Development, User Experience
(2019-2023)
As a Designer for GPB Education, I focused on creating engaging,
age-appropriate digital experiences for K–5 students across the state
of Georgia. My work centered on the design of a suite of educational
games and interactive software that aligned with state curriculum
standards while remaining playful, intuitive, and accessible for young
learners. I collaborated with educators, curriculum specialists, and
developers to translate learning objectives into clear visual systems,
interaction patterns, and game mechanics that supported exploration
and discovery.
Across these projects, I emphasized usability and
inclusivity—designing interfaces that could be easily understood by
early readers, accommodate a wide range of abilities, and perform
reliably in classroom environments with varying levels of technology
access. I developed visual systems, UI components, and interaction
flows that balanced fun with instructional clarity, ensuring that the
games functioned as both an educational tool and an inviting entry
point to digital learning. This work contributed to a statewide
platform that supported teachers, engaged students, and extended
public education through thoughtfully designed interactive media.
ONETEAM PARTNERS
Website Design & Development
(2022)
Website design and development for OneTeam Partners, a pioneer in the
Name, Image, Likeness sports market.
Willie Nelson & Friends Museum
Poster
24" x 36" each
(2019)
Poster campaign for the Willie Nelson & Friend Museum in Nashville,
Tennessee.
Project: App Design
GRDS 256 - Interaction Design
UTK School of Design
Description: For this assignment you will create an app from the
content of ten linked Wikipedia entries. Everyone will start from the
same place: the Wikipedia entry for Interaction Design. From within
this entry you will choose a word or phrase which is hyperlinked to
another Wikipedia entry, and collect the main column text for that
term. From this second term you will choose another hyperlinked term,
and so on, for 10 terms. (As an example, I collected the following
string: interaction design, Muriel Cooper, SX-70, Mylar, sailboat,
paddle, yacht, etc.)
The link chain you create will guide the user flow in your app design.
Starting from a splash page, you will design an experience that takes
a user from the start through the end of your chain. Consider user
flow, navigation standards, and the constraints of the mobile device
in your design.
Objectives:
→ Create a working prototype of a mobile app, fore fronting user flow
and linked content.
→ Consider narrative structures as generative structures.
→ Identify best practices in user navigation.
Tools & Skills:
Figma, Wireframing, User Research, Persona Mapping, Prototyping,
Animation, User Flow
Project: PYOP (Propose Your Own Project)
GRDS 256 - Interaction Design
UTK School of Design
For your final project, you are tasked with conceptualizing, pitching,
and designing a digital project of your choice. This is intentionally
open-ended, as to give you the opportunity to apply and synthesize
everything you’ve learned and been curious about this semester into an
experience or design you’d like to see exist. Be weird! Take some
chances!
Objectives:
→ Practice ideation and idea generation.
→ Prepare and deliver a professional pitch presentation.
→ Integrate research into a comprehensive design system.
Tools & Skills:
Figma, Wireframing, User Research, Persona Mapping, Prototyping,
Animation, User Flow, Pitch and Presentation Design
Project: Radio as Publication
GRDS 425 - Transmission//Reception
UTK School of Design
For your final project, you will develop an hour-long radio broadcast
alongside a 16+ page printed zine. This project will help us think
about how radio can function as a form of publication, and consider
the relationship between sound and print.
The challenge is to create a meaningful connection between the
broadcast and the zine—bridging the gap between audio and visual
storytelling.
Objectives:
→ Explore radio as a form of publication and understand how
sound-based media can function alongside printed matter.
→ Develop conceptual and formal connections between audio and visual
storytelling through parallel broadcast and print artifacts.
→ Plan, produce, and present long-form content that integrates
research, sequencing, and audience experience across multiple media
formats.
Tools & Skills:
Audio recording, editing, and sequencing for broadcast, Print layout
and publication design, Systems thinking across time-based and static
design formats
Project: Atomic Design
GRDS 256 - Interaction Design
UTK School of Design
The Atomic Design framework is a strategy for crafting robust design
systems in a methodical, flexible, modular way. You may be asking:
what’s a design system? In a nutshell, a design system is a collection
of reusable components that can be built together to create any
digital product. There are many different ways to approach the
creation of a design system. Atomic Design is one of the methodologies
for organizing a design system that helps make the life of designers
and developers easier and their workflows much more efficient.
In this project, we will be learning the workflow of creating a design
system from the ground up using the Atomic Design method. We will also
be identifying and classifying some essential UI elements, and
exploring how they can be utilized in deliberate ways in order to
define the structure, flow, and look of a digital product.
Objectives:
→ Using the Atomic Design framework, create a design system of unique
and discrete elements that can be combined into deliverable
products.
→ Identify examples of successful or interesting UI elements.
→ Explore the process of wireframing.
Tools & Skills:
Figma, Wireframing, User Research, Persona Mapping, Prototyping,
Animation, User Flow, Pitch and Presentation Design
Project: Type Specimen Poster
GRDS 255 - Typography I
UTK School of Design
Design and produce a type “specimen” poster for a typeface. A type
specimen is a printed design that demonstrates the range of a
typeface, applied to headlines and text in a variety of sizes. Each
variation of the typeface should be labeled on the page. Type
specimens have existed for centuries to help designers pick a font for
a project. Type specimens today can be wildly flamboyant or classical
in their approach.
Objectives:
→ Establish and use a simple grid to organize and align elements.
→ Cluster elements to create different typographic densities.
→ Express the nature of the typeface through its overall design.
→ Adjust leading and tracking to create legibility.
→ Compose hierarchy through: emphasis, contrast, balance, repetition,
alignment and flow.
Tools & Skills:
InDesign, Historical Research, Print Production
Project: Movement to a Movement
GRDS 103 - Graphic Design Foundations Studio III
UTK School of Design
Movement to a Movement is a motion design project in which students
choose a song and are assigned an art or design movement (such as
Bauhaus, Futurism, Dada, Surrealism, Constructivism, or Minimalism) to
reinterpret as a short animated music video. Through research and
formal analysis, students identify the visual language, conceptual
frameworks, and historical context of their assigned movement and
abstract those qualities into motion, typography, color, rhythm, and
pacing.
Rather than focusing on narrative, the project emphasizes sound-driven
visual systems and formal experimentation. Students synchronize
animation to audio and explore how time, movement, and repetition can
function as core design elements. The project introduces
industry-standard motion design workflows and positions animation as
an extension of graphic design practice.
Objectives:
→ Translate historical and theoretical design movements into
contemporary motion design work.
→ Use sound as a structural element to guide timing, rhythm, and
motion.
→ Apply foundational animation principles to communicate mood and
concept.
→ Utilize transitions to guide us to different scenes of your
animation.
Tools & Skills:
Adobe After Effects, Illustrator (asset creation), Audio editing
tools, Keyframing and easing, Storyboarding
Project: Accessibility Zoo
GRDS 256 - Interaction Design
UTK School of Design
Web accessibility is a critical aspect of web design and development,
focusing on making websites functional for any given user. This
concept is rooted in the belief that everyone, regardless of their
physical or cognitive abilities, should have equal access to
information and services available on the internet. Accessibility is
not just a legal requirement but an ethical imperative. By making
accessible websites, designers and developers can reach a broader
audience and make the online world a more inclusive space.
In this project, we will examine what makes a website accessible, and
(maybe more importantly), what makes a website inaccessible to certain
users. We will learn current accessibility standards, what they mean,
and how they can be applied to a design that is empathetic and plans
for differences between individuals.
Objectives:
→ Use sitemaps to guide website navigation design.
→ Define user personas through UX research.
→ Consider accessibility as a core component to a website design.
Tools & Skills:
Figma, Wireframing, User Research, Persona Mapping, Prototyping,
Animation, User Flow, Pitch and Presentation Design
This space is currently being updated once(ish) a season.